Education for social innovation is about recognizing and acting on the power we have for making a positive difference in the world. By giving students opportunities to experience how positive change happens, and more importantly how they can be both designers and leaders in creating change, we raise their awareness through empathy, giving students choice and voice to affect positive change in the world right now.
Digital Human Library has partnered with individuals, organizations, and businesses to design social innovation projects to engage you and your students as experiential learners and change-makers! We hope you will join us to explore the theme of social innovation in your classroom to support the development of global competencies and skills, and inspire students to become leaders in their own learning.
NEW! ONedMentors Connect
ONedMentors Connect is a collaborative inquiry into the impact of a 1:1 self-directed mentorship experience on professional development and improved student achievement. Beginning with new teachers in Phase 1, and extending the experience to include any teacher interested in a mentorship in Phase 2, we are creating opportunities for educators to reach out to others they feel comfortable approaching who can help them develop their skills and improve their practice.
Mentors can play an active role in professional learning by collaborating with teachers on just about anything that leads to building capacity for improved student engagement, well-being, and achievement. The goal of ONedMentors Connect is to support and empower teachers to find mentors in personalized and self-directed ways. 1:1 mentorships can help teachers move forward in their learning continuum in order to reach and teach their learners. ONedMentors is personalized professional development.
A Kids’ Guide to Canada, by Kids for Kids
Un guide du Canada – par des enfants, pour des enfants
A Kids’ Guide to Canada (AKGTC) project is a teacher-led initiative offering an unprecedented opportunity every K-8 student to make a personal contribution of lasting meaning and value to Canada’s future: to help create the first multilingual, multicultural and interactive guide to Canada made by kids and for kids. In the process, classes have a chance to meet and learn with peers from coast to coast, and help build a new era of “understanding, empathy, respect.” (TRC, Call to Action 63.3)
With well over a quarter of a million dollars of support from educational organizations, small businesses, and the Canadian Government, thousands of excited teachers, administrators, trustees, and parents are already involved in AKGTC to create new and exciting opportunities for learning.
The project takes place in 3 parts, with students first learning about cross-cultural communication, digital safety and citizenship. The second part of the project focuses on students introducing their neighbourhood communities by posting artefacts on an interactive map hosted by ESRI to create Canada’s first ever multilingual guide to Canada by kids, for kids. The third part of the project focuses on teachers and students making cross Canada connections. Classes use the Digital Human Library to connect with other classes across Canada to pursue deeper conversations and collaborative learning activities to learn more about each other.
Ontario Edu Students’ Chat ~ #ONedSsChat
@ONedSsChat is a student-led Twitter Chat that connects K-12 students throughout Ontario to discuss topics related to character education, social justice, and citizenship. #ONedSsChat creates opportunities for students to network with others, gain perspective, build relationships with new learning partners in a literacy-rich learning environment, experience social media as a powerful platform for learning, and establish a positive digital footprint.
Walk With Us #WalkWithUsProject
Walk With Us (WWU) is a digital storytelling and mapping project created by Melissa Lavoie based in the city of Timmins in northeastern Ontario. WWU has partnered with Digital Human Library, Google Earth Outreach, Canadian Geographic, WalkInto and CreativeXistence 360 to provide educators and students with a powerful means of producing their own virtual tours, with their own content and curriculum in mind.
WWU Project involves using free virtual tour building software called WalkInto, 360′ cameras (Ricoh Theta S) and Google Street View as a storytelling platform for youth. Our students will share stories of their upbringing, culture, and traditions, and to discuss the issues that affect them. We hope to increase awareness of some of the challenges Indigenous communities face, and foster hope in the connections we create in order to spread positive messaging and resilience. This project will teach skills that actively prepare learners for the 21st century, including (but not limited to): critical thinking, communicating ideas, understanding media, working with various technologies, and collaborating in teams.
Image Captures: Out in the Field
WWU endeavors to complete 360’ image captures in the Indigenous communities along the James Bay coast / Treaty 9 territory to, quite literally, put the students’ communities on the map. These communities include, but are not limited to: Peawanuck, Fort Albany, Kashechewan, Attawapiskat, Constance Lake, Moosonee, Moose Factory, and finally Mattagami First Nation, where students have captured their first 360’ images. These images will be the backdrop for their stories – inviting viewers to immerse themselves in the sights, sounds, and knowledge of these communities by walking with them. Students lead the way.
This post is also available in: French